+
[<- BACK TO LOBBY] backrooms // navigation // floor_map
FLOOR MAP // RUNTIME TOPOLOGY // DEPTH: ALL

Each room is a layer of the ElizaOS runtime. The deeper you go, the less is mapped. Click a room to read its logs.

CHARACTER FILE
bio · style · identity
MEMORY LAYER
vectors · embeddings
PLUGIN REGISTRY
90+ adapters · doors
ACTION PIPELINE
execute · validate
SWARM LAYER
worlds · rooms · delegation
EVENT BUS
the hum beneath
PROVIDER ROOM
dead context feeds
EVALUATOR ROOM
recursive judgment
GUARDRAILS
the walls you feel
CONTEXT WINDOW
memory fades here
E L I Z A
depth: unmapped
[ ??? ]
ACTIVE — logged & mapped
OFFLINE — logged but fading
CORRUPTED — unmapped depth